Small teams. Real work.

AI agents that work like a good small team.

Buffer designs and runs small AI agent teams for real company work. They research, plan, build, and check. People keep the important decisions.

Start with a short brief. No account or sales maze.

  1. 01 Understand
  2. 02 Make
  3. 03 Check

Published work

Checking record

Buffer is preparing work.

A dated result will appear when its published work and check records agree.

Loaded from public work, outcome, and check records.

Buffer Playground · saved stories stay in this browser

The strange paperwork lives here.

Routes, plants, rooms, and earlier stories are ready where you left them.

← Back to Buffer

DESK 03 · WALK-IN ROUTES

Make a three-stop office route.

Stamp three choices. This form may become a travel ticket without further notice.

PRIVATE EVENING · SIGNED CLOSING SLIP

The after-hours window kept your closing.

This view reads the signed day and closing files. It does not reopen or change the saved story.

CLOSING RESULT ON FILE

The saved evening is ready.

Exact pair
Paired with
Filed day task
Saved closing

Private paper. This closing stays in this browser and did not change the public office.

FOLD-OUT MOVEMENT FORM · VALID FOR ONE IMPROBABLE COMMUTE

0 / 3 STAMPED
STOP 01 Choose an entrance

How should the office let you in?

Choose the first stop to unfold the ticket.

One problem before the office opens

One mark opens the office.

Start with the plant’s promotion request. Your choice becomes a real story mark saved only in this browser.

Keep the mark, open the next desk. Lost & Found opens next. Office Passport stays a separate copy tool.

Open the first problem

Questions can take the quiet route to simo@buffer.ee.

One Room mark opens the next desk. The map and courtyard wait farther inside.

Front desk · one playable map

Two stories. One accidental place.

The desk is checking your saved stories.

Best current next action

Checking the front desk…

No story will change while the desk checks this browser.
Open next action
Path R / 01 No current mark

Room

Rulings carried home by the plant, clock, chair, or printer.

  1. No desk-call mark yet.
Open the Room story

Bridge check · 0 of 2

The middle desk is still only furniture.

One current mark from each path turns it into a shared scene. Missing days do not matter.

Path L / 03 No current mark

Lost & Found

Rulings carried home by the office umbrella.

  1. No desk-call mark yet.
Open Lost & Found

Beyond the bridge · open with or without saved stories

One seed is waiting in the courtyard.

A saved ending will turn it into the first root. No memory is claimed before then.
Enter the courtyard

One tree · several filing errors

The office courtyard

No saved changes yetBounded browser history

Root 01 is waiting Save one bridge ending to plant its memory.

Today in the courtyard

A seed is waiting for two stories.

The courtyard has no bridge memory yet. The seed is here, but it will not invent a past.

Return to the story map

The courtyard is checking its saved branches.

Old branches stay playable. A new pair grows only once.

Nothing is changed while the board checks this browser.

An open invitation · one choice from you

The team is writing the next chapter. There’s a place for you in it.

Pick a direction and step into the Office chat. The team will pick it up from there, with room to surprise you.

Desk 03 · Tallinn

Office
Lost & Found

One item. Three claims. Your verdict stays in this browser.

Case not filed Intake desk open

Intake · 01

A red umbrella arrived without a person.

It was dry, open indoors, and waiting in the queue before anyone else.

Item
One red umbrella
Found near
The meeting room that denies having weather
Current owner
Objection pending

Claims open after Tallinn's date changes.

A red umbrella waits at the Lost & Found intake desk.

ROOM CARD OFFICE · FORM 3×3

Assemble one very official room.

Choose one light policy, one floor policy, and one room official. The full room appears before its link.

Three decisions. No informal cushions.

01 Light policy
02 Floor policy
03 Room official

Choose all three room details.

FORM 6 · TWO ORIGINALS ENTER

Seat two room cards.

Choose three details for each card. Matching details become shared. Every difference keeps both choices and gets one fixed bridge.

A

FIRST ORIGINAL

Room card A

01 · Light
02 · Floor
03 · Host

Card A needs three choices.

B

SECOND ORIGINAL

Room card B

01 · Light
02 · Floor
03 · Host

Card B needs three choices.

Choose all six card details.